Anathema Archive (Major Artifact)

Slot none; Aura strong (all schools); CL 20th; Weight 2 lbs.

DESCRIPTION

This unusually heavy scroll consists of a rather long sheet of supple, impossible-to-tear parchment wound between two rods. When the anathema archive is opened, it presents a tangle of runes to the observer. Each time the scroll is unfurled, the runes are in a different order, the contents of the archive shifting according to the user’s state of mind and desires each time it is used. The archive itself can be used for two purposes: to cast ancient spells and to divulge lore about hateful secrets and hidden horrors.

When using the anathema archive to cast spells, the user can either simply open it or the user can attempt to force the anathema archive to open to a specific spell from that list or to any arcane spell she knows how to cast. Doing so requires a Spellcraft check (DC = 20 + double spell level)—failure indicates the archive opens to a random spell from this chapter’s seven earlier options. Whatever spell the anathema archive is opened to, the user may cast that spell from the scroll as if she were casting a spell from a normal scroll, save that the spell is not consumed from the anathema archive upon being cast.

Editor’s Note

“That list” referenced above is word for word from one of the Adventure Paths, and consists of the following seven spells:

When used for research, the anathema archive grants a +10 insight bonus into any one Knowledge check associated with sinister or frightening ancient topics (subject to the GM’s discretion—sample subjects include evil outsiders, runelords, evil religions, or undead). This allows a character to make the Knowledge skill check untrained.

Each time a character uses the anathema archive, her mind becomes increasingly haunted and unhinged. Upon using the archive, the user must make a Will save (DC = 15 + twice the total number of times the user has used the anathema archive). Failure results in the user taking 1d4 points of Wisdom drain and becoming confused for a number of rounds equal to 1 + the total number of times she has used the artifact.

The anathema archive closes automatically each time it is used, and cannot be opened again for 24 hours by any force.

DESTRUCTION

The anathema archive must be eaten by an angel who has been rendered deaf and blind by an evil source—the angel must not know that it is eating an artifact.

Section 15: Copyright Notice

Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition © 2012, Paizo Publishing, LLC; Authors: Wolfgang Baur, Stephen S. Greer, James Jacobs, Nicolas Logue, Richard Pett, and Greg A. Vaughan.

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