Price normal (+1 bonus), improved (+2 bonus), greater (+3 bonus); Aura moderate necromancy; CL 6th; Slot shield quality; Weight


A pressuring shield drains the energies fueling a creature’s mystical abilities. If the user is hit by a hostile extraordinary, spell-like, or supernatural ability which consumes a resource (such as ki, grit, rounds of rage, or burn) or has a certain number of uses per day (such as Stunning Fist or the alchemist’s bomb class feature), the attacker is forced to spend or accept 1 additional point of that resource or 1 additional use per day of that ability unless they succeed a Will save (DC = 10 + shield’s enhancement bonus). The DC of this check is increased by 5 for an improved pressuring shield, and by 10 for a greater pressuring shield. If this would reduce a resource or the uses per day of an ability below 0, it instead reduces it to 0. This functions even if an ability’s resource cost is 0 so long as the cost is defined, and the increase in cost from the pressuring quality occurs after adjustments from abilities which reduce a hostile ability’s cost. It does not, however, affect spells.


Cost varies; Feats Craft Magic Arms and Armor, ki leech

Section 15: Copyright Notice

Ultimate Kineticist Compendium © 2019, Legendary Games; Lead Developer Onyx Tanuki.

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