Price +10,000 gp; Aura moderate abjuration; CL 7th; Slot armor quality; Weight


A set of armor with this quality is riddled with thin crystalline tubes that appear as ornate piping; these are able to sap the power of a kineticist’s abilities. As an immediate action when the wearer is affected by a wild talent for which they are a target, they can activate the armor to convert the kinetic energy, receiving a number of temporary hit points equal to twice the wild talent’s level. The wearer can only use this effect a number of times equal to their Constitution modifier (minimum 1), and these temporary hit points do not stack with each other, lasting up to 1 hour or until lost. Anyone targeting a creature wearing armor with this quality with a wild talent can accept an additional 1 point of burn to prevent the target from using this effect.


Cost 5,000 gp; Feats Craft Magic Arms and Armor, internal buffer class feature

Section 15: Copyright Notice

Ultimate Kineticist Compendium © 2019, Legendary Games; Lead Developer Onyx Tanuki.

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