Blaster’s Bearing

Price 940 gp; Aura moderate evocation; CL 8th; Slot none; Weight


To the untrained eye this small, rough steel ball appears to be a normal +1 sling bullet, but tiny holes dotting its surface lead to a conductive crystal core that can hold elemental force indefinitely. A kineticist can infuse a blaster’s bearing with a simple energy kinetic blast and any one substance infusion up to 3rd they possess which is associated with that blast as an action that takes 1 minute. When fired with a ranged weapon, the bullet bursts and unleashes the infused blast, dealing an additional 1d6 damage per 3 damage dice of the blast infused into the bullet (minimum 1d6), using the blast’s damage type. This is reduced to d4s if the damage is force, sonic, or untyped. The DC of the substance infusion is treated as though the infusing kineticist had used it, and can only affect the target. Blaster’s bearings are highly volatile when infused; while they will not react with other sling bullets, if two of them are infused with blasts and directly touch one another, both will violently react, destroying both bullets in a burst of energy and dealing 2d6 nonlethal damage to any creatures in the square where they touched.

A blaster’s bearing can be loaded into a phaleros or tied into a halfling rope-shot; it triggers on the first hit made by such weapons.


Cost 470 gp; Feats Craft Magic Arms and Armor, kinetic fist or infuse weapon, kinetic blast and supercharge class features

Section 15: Copyright Notice

Ultimate Kineticist Compendium © 2019, Legendary Games; Lead Developer Onyx Tanuki.

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