Tane’s Lash

Price 58,308 gp; Slot none; CL 12th; Weight 2 lbs.; Aura strong necromancy


A vicious whip resembling the tail of a bandersnatch, this +3 deadly whip has spikes running down its length. On a critical hit, the whip lodges a spike inside the creature struck, dealing 3d10 additional piercing damage and sickening the creature until it is removed. A DC 20 Heal check made as a full-round action can remove a spike from a creature. For every 5 by which the check exceeds the DC, one additional spike can be removed. On a failed check, a spike is still removed but the process deals 1d10+6 points of damage to the victim.

As a full-round action, the wielder of the tane’s lash can crack the whip to launch multiple spikes against her foes. This releases up to four spikes from the whip as ranged attacks, which have a maximum range of 100 feet with no range increment. Each attack uses the wielder’s full base attack bonus. Each spike must target a different creature, and all targets must be within 30 feet of each other. On a hit, the spike lodges in the creature, dealing 1d10 piercing damage (x3 critical hit multiplier) and sickening it, as described above. Once the tane’s lash makes this special attack, it requires 1 minute to regrow the spikes before it can be done again, during which the critical effect does not function.


Cost 29,308 gp; Feats Craft Magic Arms and Armor; Spells inflict light wounds, pain strike, ray of sickening

Section 15: Copyright Notice

Path of the Wilds, © 2020, Ascension Games, LLC; Author Christopher Moore

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