Survivalist’s Compass

Price 5,600 gp; Slot none; CL 5th; Weight 1/2 lb.; Aura weak divination

DESCRIPTION

A survivalist’s compass has several needles of different colors, each one pointing in varying directions. In addition to granting a +2 circumstance bonus to Survival checks to avoid becoming lost (as a normal compass), the compass has five needles, each pointing to a different nearby feature depending on the color of the needle:

  • Silver: Magnetic north (as a normal compass)
  • Blue: The nearest significant body of water, such as a river, lake, or the sea.
  • Green: The nearest edible plant or fungus, as determined by the bearer’s diet.
  • Red: The nearest creature of the animal, magical beast, or vermin type.
  • Black: The nearest creature of the aberration, outsider (non-native), or undead type.

The red and black needles only point to creatures within 1 mile of the holder’s position, and ignore any creatures within 30 feet of him (so they do not end up tracking their traveling companions). Aside from the silver needle, the compass only works in a natural setting: within any settlement or urban environment, the other needles spin aimlessly.

CONSTRUCTION REQUIREMENTS

Cost 2,800 gp; Feats Craft Wondrous Item; Spells find the path, signs of the land

Section 15: Copyright Notice

Path of the Wilds, © 2020, Ascension Games, LLC; Author Christopher Moore

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