Zombie Elixir

Aura: strong necromancy and transmutation; CL 8th; Slot: none: Price: 30,000 gp; Weight: –.

DESCRIPTION

This horrid elixir transforms a living or dead creature into a zombie. Living creatures of 8 hit dice or less that drink the elixir must make a DC 16 Fortitude save or enter a nightmarish coma for 24 hours, after which they must make a second save. If they succeed on the second save, they awaken and suffer no more effects other than being both shaken and sickened for a day. If they fail the second save, they die and rise as a mindless zombie at midnight. Such unfortunate victims are under the control of the zombie elixir creator for 24 hours, after which they become uncontrolled. The process can be prevented if a remove curse, break enchantment or dispel evil spell is used on the victim before they are transformed. If the elixir is administered to a dead creature of 8 hit dice or less, it automatically rises as a zombie at midnight and is under the control of the zombie elixir creator for 24 hours.

CONSTRUCTION REQUIREMENTS

Feats Craft Wondrous Item; Spells animate dead, bestow curse, poison, phantasmal killer (or slay living); Cost: 15,000 gp

Section 15: Copyright Notice

Grimoire Viperian: A Tome of Exotic Lore Copyright 2021 Magic Skull Games Author: Steven F. Johnson

scroll to top