Home >Magic Items >Magic Items (3rd Party) >3rd Party Wondrous Items >Legendary Games >

Cloak of Energy Absorption

Price 22,000 gp; Slot shoulders; CL 10th; Weight 2 lbs.; Aura moderate abjuration

DESCRIPTION

This clean white cloak is made of a sturdy, light fabric that repels dust and water. When the wearer casts a spell with the acid, cold, electricity, or fire descriptors, it harnesses a portion of the spell’s energy, granting protection against it.

Each time you cast a spell of one of the aforementioned descriptors, the cloak changes color (green for acid, blue for cold, yellow for electricity, and red for fire,) and stores one charge per spell level. The cloak can store up to 10 charges for a duration of 10 minutes, with the duration resetting each time the cloak absorbs a charge. Each charge stored in the cloak absorbs 5 points of energy damage that matches the stored type. If the user casts a spell of a differing energy type while a charge is stored, all of the stored charges are lost, and the new number and type of charges are absorbed in their place.

As an example, if you cast fireball, the cloak turns red and gains 3 charges of fire absorption. Then, if you cast shocking grasp, the cloak loses those three charges, turns yellow, and gains 1 charge of lightning absorption.

CONSTRUCTION REQUIREMENTS

Cost 11,000 gp; Feats Craft Wondrous Item; Spells protection from energy

Section 15: Copyright Notice

Legendary Wizards © 2020, Legendary Games; Authors N. Jolly, Cerise Herndon, and Hal Kennette