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Sand Pit Scarab

Aura moderate conjuration; CL 10th; Slot slotless; Price 56,000 gp; Weight

DESCRIPTION

This sandstone beetle seems to vibrate slightly when held.

EFFECTS

As a standard action once per day, the scarab may be thrown onto sand, silt, or other fine particulate terrain. The scarab immediately burrows underground and transforms a 20-foot radius area into a sinkhole 40 feet deep full of churning sand for 10 rounds. This causes all creatures in the area to be affected by vigorous motion for the purposes of determining concentration check DCs.

Additionally, any creature in the area must immediately make a Reflex saving throw (DC 18). A successful save allows the creature to move at half speed. If a creature cannot reach stable ground before the end of its next turn, it sinks to its waist. A failed save causes the creature to sink to its waist immediately.

The following round and every round thereafter, all creatures within the area must make a Swim check (DC 18) to move 5 feet. On a failed save, the creature sinks until it is 5 feet below the surface and becomes subject to suffocation. Creatures under the surface must make a Swim check (DC 18, +1 per consecutive round of being under the surface) to move 5 feet towards the surface. Failure causes them to be pulled an additional 5 feet under the surface. When the effect ends, creatures underground remain buried and may suffocate if they are not rescued.

CONSTRUCTION REQUIREMENTS

Feats Craft Wondrous Item; Spells create pit, summon monster V or summon nature’s ally V; Cost 28,000 gp

Section 15: Copyright Notice

Treasury of the Sands. © 2014, Jon Brazer Enterprises; Authors: Jesper Andersen, Jonathan Ely, Joel Flank, Wojciech Gruchala, Scott Janke, Anthony Li, Maurice de Mare, Sean McGowan, Jacob Michaels, Adam Raner, Jacob Trier, Ian Turner, Brian Wiborg