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Mage-Cuffs

Aura faint abjuration; CL 1st; Slot Wrist; Price 1,500 gp; Weight 0 lbs.

DESCRIPTION

When a person wearing mage-cuffs uses any magical power (generally defined as casting a spell or using a spell-like ability), the cuffs glow, make a warning whistle sound, and deal 1d6 points of electricity damage to the wearer. A creature reduced to 0 hit points this way is knocked unconscious, not killed.

CONSTRUCTION REQUIREMENTS

Craft Wondrous Item, alarm, detect magic, shocking grasp; Cost 1,500 gp.

Section 15: Copyright Notice – Zeitgeist Players’ Guide

Zeitgeist Players’ Guide. Copyright 2011, EN Publishing; Author: Ryan Nock