Aura strong transmutation; CL 15th; Slot none; Price 55,000 gp; Weight —.
Hailing from the plane of Dream, are strange items that are made from the very fabric of this extraordinary realm. One such object is the sleepwalker stone, a materialized essence of a denizen of Dream. It appears as a small, faceted, spherical stone, two inches in diameter, and is both translucent and luminous. Sleepwalker stones come in a variety of colors and glow more brightly when near a sleeping subject.
The sleepwalker stone can only be activated once per day, when the person who is carrying this item falls asleep. Upon falling asleep, the sleepwalker stone triggers and the stone erupts into an incandescent tar that eventually (within 2d4 rounds) coalesces around the sleeper. The sleeper then takes on another form and awakes. Form, additional properties, and additional abilities are dependent on type, and described in the “DreamCreatures” section. While under the effect of this stone, the sleeper cannot cast spells or use any class or racial abilities that require a swift, move, or standard action. In addition, memory of the time spent under the effects of the stone fades quickly upon waking. The sleeper cannot gain experience while under the effects of this item. Creatures that do not sleep or dream cannot use this item.
This effect ends after 8 hours, or can be cancelled at any time by the sleeper as a standard action. Once cancelled, the sleeper immediately “wakes up” back in his original form and all effects related to the sleepwalker stone also end immediately. The time spent under this effect can be considered deep sleep for the purposes of rest and relaxation.
When a sleepwalker stone is found, it embodies one of the following dream creatures. This creature remains the same throughout the item’s existence. The creature type confers the special traits listed to the person activating the stone, as well as a new appearance and physical characteristics. The sleeper’s original size, ability scores, defenses, and other aspects are not affected by the stone.
The apparition appears as an insubstantial humanoid entirely enshrouded in long strips of billowy white cloth.
The dream brute is completely covered in dark blue hair. Its face consists of two dark eyes peering out from a shaggy mane. The dream brute appears to have massive and powerful arms.
Natural Armor (Ex): Dream brutes have a natural armor class of 4.
Spell-like abilities (CL 15th): Dream brutes are constantly under the effects of the iron body spell. This has the same effects as the spell, except that the duration does not expire.
Wholly wrapped in spiderwebs, the dream weaver seems to be a humanoid spider with six walking legs, and two normal arms.
Vermin Traits: A dream weaver is immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). It also has darkvision (60-foot range).
Spider Traits: Dream weavers have immunity to entrapment by web spells or webs of any sort; they can actually move in webs at half their normal speed. In addition, dream weavers are immune to poison from spiders.
Spell-like abilities (CL 15th): Dream weavers are constantly under the effects of the spider climb spell. This has the same effects as the spell, except that the duration does not expire. In addition, they can use web three times per day as a spell-like ability.
Appearing as a shambling mass of briars, dandelions, crabgrass, and ragweed, the weedling takes on a vaguely humanoid form.
Spell-like abilities (CL 15th): Weedlings are constantly under the effects of the barkskin and speak with plants spells. This has the same effects as the spells, except that the durations do not expire. In addition, they can use animate plants, entangle, plantgrowth, transport via plants, and wall of thorns once per day as a spell-like ability
Remarkable Races: Compendium of Unusual PC Races, Pathway to Adventure Edition. Copyright 2009, Alluria Publishing; Author: J. Matthew Kubisz