Ring of the Wild Ram

Aura moderate transmutation; CL 9th; Slot ring; Weight

DESCRIPTION

This ring appears to be a ring of the ram and functions as such, though with some exceptions. Whenever the wearer uses the ring, he must succeed in Strength contest against the force of the ring (ST 25 if 1 charge is used, 27 if 2 charges are used and 29 if 3 charges are used).

  • If the wearer wins the contest, the ring functions normally.
  • If the wearer and the ring tie, the wearer is pushed back 5 feet but the effects are otherwise normal.
  • If the wearer loses the contest by less than 10 points, the wearer is pushed back 10 feet and the effects are sent in a random direction.

If the wearer loses the contest by 10 or more points, the wearer is pushed back 10 feet and the effects are directed at the wearer who takes the full force of the effects in addition to becoming fatigued for the next 1d3 rounds.

This ring can be removed freely.

CONSTRUCTION REQUIREMENTS

Magic Items ring of the ram

Identification DC 34
False Identification DC 24

Section 15: Copyright Notice

Damnable Things: Rings. Copyright 2012, Iron Hills Games; Authors: Danny Darsey and Dain Nielsen.

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