Aura strong necromancy; CL 12th; Slot —; Price 50,000 gp; Weight 2 lbs.
This +3 whip is constructed out of incredibly thin, interwoven strands of mithral and adamantine. When it is used to attack, it makes an unnerving buzzing sound not unlike a cloud of startled flies taking flight from a ripe corpse. When a whip of life and death strikes a creature, the creature suffers an additional 1d8+3 points of negative energy damage (if the target is alive) or 1d8+3 points of positive energy damage (if the target is undead). This additional damage harms anyone struck by the whip, regardless of their armor or natural armor bonus (the normal nonlethal damage caused by the whip is still blocked by an armor bonus of +1 or higher or +3 natural armor bonus).
A whip of life and death can draw positive and negative energy directed at its wielder into itself, storing it for later release. The whip can store such energy from one attack at a time, and the wielder is unaffected by any such attack that is absorbed by the whip. The whip releases this stored energy the next time it strikes a target, causing triple the normal energy damage (3d8+9) for that attack. Until this energy is discharged, the whip cannot absorb further energy. If the carrier of the whip is subjected to an opposing energy attack while the whip contains energy, both energy types cancel each other out in a burning flash of energy. This causes 2d8+6 points of damage to the wielder (positive or negative, whichever would damage the target more). A character who can channel positive or negative energy can, as a standard action, charge a whip of life and death by using one of his channel energy uses for the day.
The wielder of a whip of life and death gains a +2 bonus to all saving throws against attacks utilizing positive or negative energy.
Villains: Rebirth. Copyright 2003, Bastion Press, Inc. Author: James Jacobs.