Energy Ray

Aura moderate evocation; CL 12th; Requirements Craft Magic Arms and Armor, any spell of at least 2nd level that deals damage of the chosen type; Price +2,400 gp.


Once per day, an energy ray weapon can blast forth a magic ray at any target within 30 feet as a ranged touch attack. The ray deals 1d6 points of damage for every two of your character levels upon a successful hit. The damage type can be acid, cold, electricity, fire or sonic damage, the damage type is chosen when the weapon is made and cannot be changed.

Section 15: Copyright Notice

101 Magical Weapon Properties. Copyright 2010 Steven D. Russell. All rights reserved.
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