A melee weapon with the breaker property can damage any object including armor with a +9 or less total enhancement bonus. Twice per day it can force any object it touches to make a successful Will save (DC 10 + ½ the wielder’s character level + the wielder’s Strength or Dexterity modifier, attended objects use their wielder’s save) or gain the broken condition and suffer half its hit points +1 point in damage. An object with the broken condition is reduced to zero hit points and is ruined (if your weapon deals damage to the object, it deals its damage before this effect happens). This weapon has the same effect against constructs, but those with magic immunity (such as golems) are only affected if they are affected by disintegrate. A use of this weapon also destroys a wall of force and the yellow portion of a prismatic wall or prismatic sphere.
Section 15: Copyright Notice