Bane Burst

Aura moderate enchantment; CL 7th; Craft Magic Arms and Armor; rage; Price +2 bonus.


A bane burst weapon functions as a bane weapon that warns you about a bane enemy’s attacks (you are never surprised by the chosen foe, allowing you to always roll for initiative in a surprise round when your chosen foe is attacking from surprise), it also explodes with additional bane damage upon striking a successful critical hit. This additional damage does not harm the wielder. In addition to the extra damage from the bane ability, a bane burst weapon deals an extra 1d10 points of bane damage on a successful critical hit. If the weapon’s critical multiplier is ×3, add an extra 2d10 points of bane damage instead, and if the multiplier is ×4, add an extra 3d10 points of bane damage. Even if the bane ability is not active, the weapon still deals its extra weapon type damage on a successful critical hit.

Section 15: Copyright Notice

101 Magical Weapon Properties. Copyright 2010 Steven D. Russell. All rights reserved.

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