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Afflicting

Aura strong necromancy; CL 12th; Craft Magic Arms and Armor; bestow affliction; Price +3 bonus.

DESCRIPTION

On a critical hit, the victim of an afflicting weapon must make a Fortitude save (DC 10 + ½ the wielder’s character level + the wielder’s Strength or Dexterity modifier) or receive a physical or mental affliction specified when the weapon is created (see the bestow affliction spell for examples).

Designer’s Note: A problem with fixed DCs on magical items is that they are only good for a fixed level of play, so in an attempt to make them work at low, medium and high levels of play I have made the DCs 10 + ½ the wielder’s character level + the wielder’s Strength or Dexterity modifier. This covers its uses as a melee weapon (even by those Weapon Finesse swashbuckler types) and its use as a ranged weapon, even for those glorious, if somewhat foolish, improvisational uses of throwing your sword.

Section 15: Copyright Notice

101 Magical Weapon Properties. Copyright 2010 Steven D. Russell. All rights reserved.