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Runic

Aura faint alteration; CL 5th; Weight —; Price +1 Bonus

DESCRIPTION

A runic weapon has its own magical store of runic charges. The charge takes the form of an intricate patterning on the weapon. The weapon holds a single runic charge of a specific design, which refreshes at the start of each day and can be used with any abilities that use runic charges or to overload a script. The runic charge within the weapon does not count against its wielder’s normal maximum of runic charges he can maintain at once based on his scribe level.

The scribe still cannot overload more charges into a given script than his normal maximum. If he has more runic charges available than his normal maximum, he chooses which of the ones available to him are overloaded into the script. He does not have to use the charge in the weapon if does not wish to, but must otherwise overload as many charges he can as normal.

This ability cannot be placed on ammunition. To randomly determine what runic charge design is in the weapon, roll on the following table:

d%
Charge Type
01–16
Alteration
17–33
Creation
34–50
Destruction
51–67
Invocation
68–84 Manipulation
85–100 Revelation

CONSTRUCTION REQUIREMENTS

Feats Craft Magic Arms and Armor, empower; Cost +1 bonus

Section 15: Copyright Notice

Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore