Aura faint illusion; CL 3rd; Weight —; Price +3,000 gp


A concealed weapon is hard to detect. Upon command, the wielder of a concealed weapon can alter the magical aura of the weapon as if using a magic aura spell. The altered aura persists even after the user lets go of the weapon and does not change until another command is issued. The true properties of the weapon can only be detected by using an identify spell and making a DC 11 Will save (as with magic aura). In addition, the wielder gains a bonus on Sleight of Hand checks made to conceal the weapon equal to its enhancement bonus. A concealed weapon never sheds light (as some magic weapons do). A weapon cannot have both this special ability and the brilliant energy special ability.


Feats Craft Magic Arms and Armor, magic aura; Cost +1,500 gp

Section 15: Copyright Notice

Path of Shadows, © 2015, Ascension Games, LLC; Author Christopher Moore

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