Switch Upgrade Features

These upgrade features all require that the character has taken 1 or more levels in the shattered worlds tech champion (switch) prestige class.

Armor Implant (Su)

When not in use, the switch’s armor can be stored inside her blood. She can don or remove her tech armor normally, or instantly with a command word once per day each plus one additional time per day at 4th and 7th level. At 10th level, she can always don or remove her tech armor instantly with a command word.

This upgrade requires the tech implant upgrade feature and the full suit of armor.

Dampening Field (Su)

Once per day when struck by a critical hit, the switch can spend an immediate action to convert the bonus damage of the critical hit into nonlethal damage. At 5th level, the switch gains DR 1/–, which applies to all regular damage dealt to her. This increases to DR 2/– at 7th level, and DR 3/– at 9th level.

This upgrade requires the torso.

Energy Regulator (Su)

The resistance bonus on saves granted by the switch’s energy shield is increased by +2, and her resist energy effect lasts for a number of rounds equal to her Intelligence modifier. She also adds her switch level to her effective caster level with the armor’s resist energy.

This upgrade requires energy shield and the torso.

Magic Dampener (Su)

The switch gains Spell Resistance 6 + her character level. This increases by an additional +1 for every even level of switch she attains (to a maximum of 11 + her character level).

This upgrade requires the helm or torso.

Pulse Ray (Sp)

When the wearer uses her armor to cast scorching ray, she increases her effective wizard level with that spell by 2. She can select this upgrade more than once.

This upgrade requires the arms.

Spell Conduit (Sp)

The wearer reduces her chance of arcane spell failure by 5% while wearing the armor and gains new spells per day as if she had also gained one level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if she is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a switch, she must decide to which class she adds each new level for purposes of determining spells per day. She can select this upgrade more than once

This upgrade requires the full suit of armor.

Tech Implant (Ex)

The switch can tap into her tech armor’s 5 minutes of charge to gain its base supernatural abilities even while not wearing it. At 5th level, and again at 9th level, the switch can select one upgrade feature that she can use at its lowest benefit while not wearing her armor (dampening field, for example, grants only DR 1/–, despite the switch’s level).

This upgrade requires the full suit of armor.

Universal Tool (Su)

Once per day, the switch can produce from her tech armor all the standard tools required to make checks for any one Craft skill. These tools appear from the armor’s gloves or, if too heavy, on the floor or a workbench. Once summoned, the tools remain for 24 hours or until another creature touches them, whichever comes first.

This upgrade requires the arms.

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