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Shattered Worlds Tech Armor

Shattered Worlds Tech Armor. Credit JE Shields, used with permission.

Aura strong abjuration; CL 5th; Slot armor; Price 2,000 gp; Weight 50 lbs. (worn), 200 lbs. (carried)

DESCRIPTION

Shattered worlds tech armor is a rare suit of masterwork fullplate that has been modified with otherworldly technology that a character familiar with workings of the equipment can maximize over time.

Each suit of shattered worlds tech armor has 5 minutes of charge per day. As an immediate action, the wearer can activate one of the following supernatural abilities for up to 1 minute. As a full-round action, the wearer can instead activate 1 ability for up to 5 minutes, or up to 5 abilities at the same time for 1 minute (spending 1 charge per ability).

  • Gain a +5 competence bonus on all Perception checks.
  • Gain a +2 competence bonus on all Will saves against fear. Any fear effect placed on the wearer is reduced by one step (panicked, frightened, shaken). An effect that would make the wearer shaken is suppressed for the duration.
  • Gain a +2 Resistance bonus to one saving throw.
  • Gain a +2 Enhancement bonus to Strength or Dexterity.
  • Gain the effects of either a jump or longstrider spell.

Restrictions: The armor’s otherworldly construction prevents the wearer from gaining the benefits of any other worn magical equipment (except ring-slot items) while it is worn, but the armor itself can be enchanted as normal.

CONSTRUCTION REQUIREMENTS

Craft Technological Item; Spells bull’s strength, heroism, jump, longstrider, resistance; Cost 1,000 gp.

Piecemeal Tech Armor

If wearing shattered worlds tech armor piecemeal, the armor is divided into arms, helm, legs, and torso. Each piece has 1 minute of charge and can share charges when worn together with other pieces. Wearing all 4 pieces grants the 5th charge and access to the bonus against fear. The armor otherwise functions as full plate once the arms, legs, and torso are assembled.

  • The arms include the hands, shoulders, and wrists and weigh 52 lbs. total when carried. They can be activated as above for the Strength or Dexterity bonus.
  • The helm includes the eyes, head, and headband and weighs 24 lbs. when carried. It can be activated as above for the bonus on Perception checks.
  • The legs include the belt and feet and weigh 52 lbs. total when carried. They can be activated as above for the jump or longstrider effect.
  • The torso includes body, chest, and neck and weighs 72 lbs. when carried. It can be activated as above for the Resistance bonus to one saving throw.

Upgrading the Armor

A character with at least 5 ranks in both Knowledge (engineering) and either Craft (armor) or (mechanical) can spend 2 days of downtime and 2,750 gp to upgrade the armor to its 1st level, gaining the benefits listed under features in the ‘Shattered Worlds Tech Armor’ table below. Characters upgrading the armor are not required to have the Craft Technological Item feat, since they are merely activating new areas of the armor’s inherent power.

Table: Shattered Worlds Tech Armor
Level Features Upgrade Cost Total Upgrade Cost
1st Upgrade feature 2,750 gp 2,750 gp
2nd Scorching ray 1/day, upgrade feature 3,750 gp 8,500 gp
3rd Enhancement bonus (+2) 4,750 gp 11,250 gp
4th Flight modulator, upgrade feature 6,250 gp 17,500 gp
5th Scorching ray 3/day 8,250 gp 25,750 gp
6th Upgrade feature 10,250 gp 36,000 gp
7th Enhancement bonus (+4) 13,250 gp 49,250 gp
8th Upgrade feature 16,500 gp 65,750 gp
9th Scorching ray at will 22,500 gp 88,250 gp
10th Enhancement bonus (+6), upgrade feature 28,500 gp 116,750 gp

For each level the armor is to be upgraded beyond 1st, the character must provide the listed upgrade cost and have ranks in Craft (armor) and Knowledge (engineering) equal to the level +4. Each upgrade requires 1 day of downtime per 1,000 gp of the cost (rounded down).

A character who wishes to upgrade more than one level at a time must pay the difference between their current level’s total cost and the total cost of the new level to which they are upgrading in both time and gold. For example, if Robert wishes to upgrade his armor from 2nd level to 4th, he must have 8 ranks in Craft (armor) and Knowledge (engineering). He would pay 11,000 gp and spend 11 days working on the upgrade.

Upgrade Feature

Once the armor has been upgraded to at least 1st level, it grants the wearer an upgrade feature of her choice. The armor grants additional upgrade features at 2nd level, and every even level thereafter. A full list of upgrade features can be found here.

The following class archetypes and members of the shattered worlds tech champion prestige class are given access to additional upgrade options.

  • Caretaker (Cleric Archetype)
  • Foebreaker (Barbarian Archetype)
  • Hoyen (Monk Archetype)
  • Shattered Tech General (Gunslinger Archetype)
  • Shattered Tech Armor Sorcerer
  • Shattered Tech Armor Summoner
  • Shattered Tech Armor Wizard
  • Switch Upgrade Features

Scorching Ray (Sp)

Once the armor is upgraded to at least 2nd level, the wearer can cast scorching ray once per day as a 5th-level wizard. This increases to 3 times per day at 5th level, and at will at 9th level.

This upgrade requires the arms or torso.

Enhancement Bonus (Su)

Once the armor is upgraded to at least 3rd level, the wearer gains a +2 enhancement bonus to her Strength and Dexterity scores. This increases to +4 at 7th level, and +6 at 10th level.

This upgrade requires the arms.

Flight Modulator (Su)

Once the armor is upgraded to at least 4th level, the wearer can cast fly up to 3 times per day and fly for up to 5 minutes with each use.

This upgrade requires the legs.

Section 15: Copyright Notice

Name’s Games 2019 Annual Collection © 2020, Samurai Sheepdog; Authors: Kevin Glusing