Potential Amplifying [Armor Ability]

Price +3 bonus; Aura moderate transmutation; CL 10th; Slot -; Weight


A wearer with the arcane potential class feature gains a single point of potential at the beginning of each of their turns while in combat. This arcane potential must be spent before the beginning of their next turn or it is lost.


Feats Craft Magic Arms and Armor; Spells magic vestment; Special creator must have the arcane potential class feature

Section 15: Copyright Notice

Legendary Magus, © 2018, Legendary Games. Authors: Dave Nelson and Hal Kennette.

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