Chaos Dice (Minor Artifact)

Aura strong transmutation; Slot none; CL 20th; Weight


A small velvet sack contains 2d10 of these enchanted six-sided dice that radiate warmth and have a soft green glow. You may only roll once per day, but you can roll any number of the six-sided dice simultaneously. For each die, consult the table below. After a die is rolled, that die dissolves into smoke and is lost forever.

d6 Effect

1 Take 1d3 Con damage

2 Reduce maximum hit points by 1d6 for 24 hours

3 1d3 gemstones worth 80 gp each appear in your pocket

4 Gain a +1-inherent bonus to Strength for 24 hours

5 A single black rose appears; touching it grants you an amount of XP equal to an encounter with CR equal to you level, but the rose then withers and dies

6 Gain 1d6 hit points permanently, to a maximum of the maximum possible hit point total for your character.

Section 15: Copyright Notice

Orcus on 34th Level © 2020, Frog God Games; Author: Jon Hook; Pathfinder Conversion: Michael “Mars” Russell.

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