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Squirting Jelly and Shocking Tile Trap (CR 0/2)


Squirting Jelly Trap CR 0 and 2

Type magical; Perception DC 26; Disable Device DC 26

EFFECTS

Trigger touch; Reset manual
Effect a piston rises forcing two ochre jellies into the room

As soon as the trigger location is touched the room begins to shake and rumble as a piston beneath the floor pushes upward to a point just below a grating and stops, forcing two ochre jellies to squirt forcefully through the narrow holes in the gratings into the room. In doing so, each jelly takes 1 point of slashing damage and promptly splits, creating two jellies with half their normal hit points.

Shocking Tile Trap CR 2

Type magical; Perception DC 26; Disable Device DC 26

EFFECTS

Trigger touch; Reset automatic

Effect shocking grasp (+10 touch, 4d6 electricity damage)

In addition to the jelly trap, this room also contains six shocking grasp traps, located in 6 separate 5-foot squares. Entering such a square triggers that specific trap. In addition to harassing the PCs, the electrical damage causes any jelly moving into or across that square to automatically split into two new jellies, as per its special ability.

Section 15: Copyright Notice – GameMastery Module D2: Seven Swords of Sin
GameMastery Module D2: Seven Swords of Sin. Copyright 2007 Paizo Publishing, LLC. Author: James Lafond Sutter.