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Spiked Snare (CR 1)


Spiked Snare CR 1

XP 400

Source: Pathfinder Adventure Path #37

This trap consists of a cleverly hidden vine set as a trip line strung across a pathway. As soon as the trip line is triggered (by the first person to cross it), a snare whips around the target’s leg and yanks him upwards against a set of sharpened stakes. In addition to possibly taking damage from the stakes, the snare suspends the victim upside down 10 feet off the ground. A caught PC can escape this snare on his own by making a DC 22 Strength or Escape Artist check, or automatically if he has a slashing weapon with which he can cut the snare line (although this action results in a 10 foot fall).

Type mechanical; Perception DC 20; Disable Device DC 15

EFFECTS

Trigger touch; Reset manual

Effects CMB +10 (vs. target’s CMD; target gains grappled condition and is yanked 10 feet into the air); Atk +8 melee (2 spikes for 1d6+2 damage each)