Punji Stake Trap (CR 1/2)

This trap consists of a small hole with inward-pointing barbed spikes.

Punji Trap CR 1/2

XP 200
Type mechanical; Perception DC 20; Disable Device DC 20


Trigger location; Reset manual

This trap is just large enough for a Medium-sized character’s leg. When a creature steps in the square, the trap catches and holds the leg. The target takes damage if it tries to move from that square or if a Disable Device attempt to free her fails by 5 or more.

Effect spikes (atk +10 melee, 2d4); spikes hold the target in place; the trap can be escaped with a DC 20 Disable Device check, DC 20 Escape Artist check, or DC 24 Strength check.

Section 15: Copyright Notice

Pathfinder Companion: Adventurer’s Armory. Copyright 2010, Paizo Publishing, LLC; Authors: Jonathan Keith, Hal Maclean, Jeff Quick, Christopher Self, JD Wiker, and Keri Wiker.

scroll to top