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Pit Trap, Poisoned (CR 12)


Poisoned Pit Trap CR 12

XP 19,200

Type mechanical; Perception DC 25; Disable Device DC 20

EFFECTS

Trigger location; Reset manual

Effect 50-ft.-deep pit (5d6 falling damage); pit spikes (Atk +15 melee, 1d4 spikes per target for 1d6+5 damage each plus poison [Shadow Essence]); DC 25 Reflex avoids; multiple targets (all targets in a 10-ft.-square area)