Pillar of 1,000 Arrows
Type mechanical; Perception DC 20; Disable Device DC 20
Trigger location; Duration 10 rounds; Reset manual
Effect Atk +10 ranged (×1d4) (1d8 nonlethal/×3); multiple targets (all targets in the chamber)
One round after the trigger door is opened, the trap is sprung and the pillar begins to rotate, firing blunt arrows at every character in the room. The trap runs for 10 full rounds, after which it is exhausted and must be manually reloaded. Each round, the pillar fires 1d4 blunt arrows at each character in the chamber. Characters holding a tower shield can gain total cover as a standard action, avoiding all of these attacks. A character standing behind the character holding the tower shield gains a +4 cover bonus; any other characters lined up in this fashion only gain a +2 cover bonus to AC.