Pillar of 1,000 Arrows (CR 2)

Pillar of 1,000 Arrows
CR 2

XP 600

Type mechanical; Perception DC 20; Disable Device DC 20


Trigger location; Duration 10 rounds; Reset manual

Effect Atk +10 ranged (×1d4) (1d8 nonlethal/×3); multiple targets (all targets in the chamber)

One round after the trigger door is opened, the trap is sprung and the pillar begins to rotate, firing blunt arrows at every character in the room. The trap runs for 10 full rounds, after which it is exhausted and must be manually reloaded. Each round, the pillar fires 1d4 blunt arrows at each character in the chamber. Characters holding a tower shield can gain total cover as a standard action, avoiding all of these attacks. A character standing behind the character holding the tower shield gains a +4 cover bonus; any other characters lined up in this fashion only gain a +2 cover bonus to AC.

Section 15: Copyright Notice
Pathfinder Module: Crypt of the Everflame. Copyright 2009, Paizo Publishing, LLC. Author: Jason Bulmahn.
scroll to top