Mancatcher Trap (CR 3)

Mancatcher Trap CR 3

XP 800; Type mechanical; Notice Perception DC 20; Disable Disable Device DC 20; Trigger location; Reset manual


Atk +15 melee; Damage 3d6+3 piercing damage; Additional Effects sharp jaws spring shut around the creature’s ankle and hold it immobile; the creature can escape with a successful DC 20 Disable Device check, DC 22 Escape Artist check, or DC 26 Strength check, but each escape attempt that fails by 5 or more deals 1d6 points of damage to the trapped creature.


These traps are designed to injure anyone trying to struggle free.

Section 15: Copyright Notice

Pathfinder Adventure Path #115: Trail of the Hunted © 2017, Paizo Inc.; Authors: Amber E. Scott, with Crystal Frasier, Luis Loza, Ron Lundeen, Tonya Woldridge, and Linda Zayas-Palmer.

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