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Mage Breath (CR 2)


Mage Breath CR 2

Mage breath boosts magical abilities, increasing the effective caster level of spellcasters within the mist by two. In addition, it unleashes visions hidden in the recesses of the mind. Upon entering an area filled with the breath a creature must make a DC 16 Fortitude save or be affected as per the spell confusion for the next 5 minutes as they experience vivid hallucinations. Even after failing a save against the gas, a confused creature may make a DC 15 Will save to ignore the confusion effect for that round and act normally.

XP 600
Type mechanical; Perception DC 0; Disable Device DC 18

EFFECTS

Trigger location; Reset automatic

Effect poison gas (mage breath); never miss; Onset Delay (1 round); multiple targets (all targets in a 10-ft.-by-10-ft. room)

Section 15: Copyright Notice – Pathfinder 19: Howl of the Carrion King
Pathfinder 19: Howl of the Carrion King. Copyright 2009, Paizo Publishing, LLC; Author: Erik Mona.