Home >Gamemastering >Traps, Hazards & Special Terrains >Traps > Lightning Bolt Gallery Trap (CR 17) Lightning Bolt Gallery Trap CR 17 XP 102,400 Type magic; Perception DC 29; Disable Device DC 29 EFFECTS Trigger proximity (alarm); Duration 1d6 rounds; Reset none Effect spell effect (heightened lighting bolt, 8d6 electricity damage, DC 16 Reflex save for half); multiple targets (all targets in a 60-ft.-square chamber) New Pages Recent Changes Fan Labs Character Sheets Downloads Hero Lab Community Repository FAQ Pirates ARRR Us! ExtrasShop our Store! Sell in the Store! Back my Patreon! Get Published Report a Problem Legal Information/Open Game License OGN BlogCreative Characters – Ylara, the Seducer January 30, 2019 marktCreature Feature (5e): Blooded Samurai January 29, 2019 Quin Callahan3 RPG Kickstarters That You Should Back – Zorro, ADOM, and The Cryptid Manual January 28, 2019 Egg EmbryCreature Feature (Starfinder): Vatborn January 27, 2019 nwrightSaturday Potpourri – The Exterminator (Rogue Archetype) January 26, 2019 mmillerThe Magic Shoppe: Legendary Swords January 25, 2019 Michael Vail-SteeleCreature Feature (Starfinder): Oozoar January 24, 2019 Nathan RossCreative Characters – Mirra the Unbreakable Warden January 23, 2019 marktCreature Feature (5e): Ogre Monk January 22, 2019 Quin Callahan2 RPG Kickstarters You Should Back Because the Creators Give Back to the Industry – Haunting of Hastur, and Lex Draconis January 21, 2019 Egg Embry Latest Pathfinder products in the Open Gaming StoreEthermagic Expanded - The EtherknightThe Tempestarian's HandbookBanquet of BloodCleric Spell Card Deck IIIDrop Dead Studios HOSPITAL BUNDLE!