Sepia Snake Sigil (Heightened) Traps (CR 10)

Heightened Sepia Snake Sigil Traps (8) CR 10

XP 9,600

Type magic; Perception DC 34; Disable Device DC 34


Trigger spell (sepia snake sigil); Duration 20 days; Reset none

This trap is designed to capture and restrain intruders until defenders can arrive. Anyone reading one the script of glyphs activates the sepia snake sigil hidden in the text. If the trap is triggered, it sets off an audible alarm spell that alerts a nearby guardian or important NPC.

Effect spell effect (sepia snake sigil and alarm); single target (anyone reading the script of glyphs and runes, DC 25 Reflex save negates)

Section 15: Copyright Notice

Pathfinder Adventure Path #42: Sanctum of the Serpent God. © 2011, Paizo Publishing, LLC; Author: Neil Spicer.

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