Home >Gamemastering >Traps, Hazards & Special Terrains >Traps >

Pit Trap, Deathfall (CR 14)

Deathfall Pit CR 14

XP 38,400

Type mechanical; Perception DC 30; Disable Device DC 30

EFFECTS

Trigger location; Reset manual

Effect 60-ft.-deep pit (6d6 falling damage; DC 20 Reflex avoids); ghoulish arms erupt from the walls of the pit to attack all creatures within the pit (Atk +20 melee, 2 attacks per target for 1d6+13 damage plus paralysis for 1d4+1 rounds [Fort DC 20 negates paralysis], claws attack each round); multiple targets (all targets in a 10-ft.-square area)

Section 15: Copyright Notice

Pathfinder Campaign Setting: Dungeons of Golarion. © 2011, Paizo Publishing, LLC. Authors: Jason Bulmahn, Matthew Goodall, Brandon Hodge, Anthony Pryor, and Mike Shel.