Home >Gamemastering >Traps, Hazards & Special Terrains >Traps >

Chain Lightning Trap (CR 15)

Chain Lightning Trap CR 15

XP 51,200

Type magical; Perception DC 31; Disable Device DC 31

EFFECTS

Trigger touch (when a secret door is opened); Reset none

Effect spell effect (empowered chain lightning, 13d6 electricity damage plus 50%, DC 24 Reflex save for half); multiple targets (up to 13 secondary targets within 30 ft. of primary target, DC 22 Reflex save for half)

Treasure: Most of the mundane weapons and armor stored here have long since rusted or rotted away, but the following items of value still remain: a +2 sickle, a darkskull (with invisibility purge), five feather tokens (whips), a golembane scarab, six potions of cure serious wounds, a staff of healing, a wand of Summon monster III (50 charges), and 10,000 gp in gold and silver ingots (weighing 1,100 pounds).

Section 15: Copyright Notice

Pathfinder Adventure Path #41: The Thousand Fangs Below. © 2011, Paizo Publishing, LLC; Authors: Graeme Davis and Rob McCreary.