Tainted Water Pit (CR 3)


Tainted Water Pit
CR 3

XP 800

Type mechanical; Perception DC 20; Disable Device DC 20

EFFECTS

Trigger location; Reset manual

Effect 40-ft.-deep pit (4d6 falling damage); DC 20 Reflex avoids. Any character coming into contact with the tainted water must make a DC 10 Fortitude save or contract filth fever.

The victim falls into a hidden pit filled with muddy water and drowned animal corpses. The water is unclean and may spread filth fever.

Section 15: Copyright Notice

Wayfinder #4. © 2011, Paizo Fans United. Author: Adam Strasser, Carl Rossi, Charles Evans, Dane Pitchford, Darrin Drader, Dave Gross, David Schwartz, Dustin Nelson, Elaine Cunningham, Elizabeth Leib, Guy Fox, Jesper Haglund, Jess Door, Jodi Reynolds, John C. Rock, Jonathan McAnulty, Justin Sluder, Michael Kortes, Mike Richards, Mike Welham, Neil Spicer, Oliver von Spreckelsen, Phil Tucker, Robert Andrade, Robert Gresham, Russell Estes, Ryan Costello Jr., Theodore Thompson, Trevor Gulliver, Troy E. Taylor, Truly Clark.

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