Stone Call Trap (CR 3)

Stone Call Trap CR 3

Type magic; Detect Perception DC 27; Disarm Disable Device DC 27
Trigger proximity (alarm); Duration 3 rounds; Reset none; Bypass hidden switch (Perception DC 25 to locate)


This trap is relatively common among hill giant tribes. A tribe’s druid creates this trap to protect a shrine against thieves or their own kind greed enough to steal their unholy relic present. When something touches the gold statuette without first triggering the hidden switch at the base of the shrine finds rocks fall from the sky as their “god’s displeasure has been made known to the thief.


Spell effect (stone call, 2d6 bludgeoning damage); multiple targets (all targets in a 40-ft.-radius cylinder)


Cost 300 gp

Section 15: Copyright Notice

Riyal’s Research: Traps. Copyright 2012, Jon Brazer Enterprises. Author: Dale C. McCoy, Jr.

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