Magic Missile Trap (CR 2)

Magic Missile Trap CR 2

Type magic; Detect Perception DC 26; Disarm Disable Device DC 26
Trigger proximity (alarm); Reset none


A favorite among beginner trap-making spellcasters, the magic missile trap softens up those coming to attack. This simple trap can ward off weaker creatures like goblins looking for an easy meal.


Spell effect (magic missile, 1d4+1 damage)


Cost 50 gp

Section 15: Copyright Notice

Riyal’s Research: Traps. Copyright 2012, Jon Brazer Enterprises. Author: Dale C. McCoy, Jr.

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