Lightning Storm Trap (CR 8)

Lightning Storm Trap CR 8

Type mechanical; Detect Perception DC 25; Disarm Disable Device DC 15
Trigger sound; Duration 2 rounds; Reset repair; Bypass hidden lock (Perception DC 25 to locate, Disable Device DC 30 disarm)


Used to protected treasure rooms, this trap sprays electricity from a suit of armor in the corner. Since it is triggered by noises as quiet as two coins clanging together, thieves fill up their bags with coins will set it off. However the trigger is disabled when the fingers of the suit of armor’s right fist are pointed out. Because the suit of armor is metal, failing the Disable Device check by 5 or more sets off the trap.


Alchemical device (5d6 electricity, save DC 25 Reflex half, creatures in metal armor take a -4 to this save); multiple targets (all targets in a 30-ft.-radius cone)


Skill Craft (traps) DC 25; Cost 8,000 gp

Section 15: Copyright Notice

Riyal’s Research: Traps. Copyright 2012, Jon Brazer Enterprises. Author: Dale C. McCoy, Jr.

scroll to top