Known as prismatic mold, this multicolored fungus faintly glows with swirling patterns, casting dim light.
Volatile and easily disturbed, prismatic mold emits a colorful burst of spores when a creature moves within 5 feet of it. Each of these spore clouds is a different color and fills a 10-foot area centered on a corner of the mold’s square. The spore clouds each manifest a different effect related to the color of the spore cloud.
Once triggered, prismatic mold continues to emit these spore clouds for as long as a creature is within 5 feet and for 1d4 rounds after the creature leaves the area. To determine which color spore cloud the prismatic mold ejects, roll 1d8 and consult the Prismatic Mold table.
Targeting a prismatic mold with dispel magic instantly withers it into mundane and permanently inert (albeit still colorful) mold.
|1||Red||5d6 points of fire damage||Reflex DC 18 for half damage|
|2||Orange||6d6 points of acid damage||Reflex DC 18 for half damage|
|3||Yellow||7d6 points of electricity damage||Reflex DC 18 for half damage|
|4||Green||1d4 points of Constitution damage||Fortitude DC 18 negates|
|5||Blue||1d4 points of Dexterity damage||Fortitude DC 18 negates|
|6||Indigo||Confused for 1d6 rounds||Will DC 18 negates|
|7||Violet||Instantly teleported 1d6 squares in a random direction; arriving in an occupied square deals 2d6 points of damage and the creature is shunted to the nearest free space||Will DC 18 negates|
|8||Two spore clouds||Roll twice, ignoring any “8” results, and apply both results simultaneously||—|
Pathfinder Adventure Path #123: The Flooded Cathedral © 2017, Paizo Inc.; Authors: Mikko Kallio, with John Compton, Adam Daigle, Kalervo Oikarinen, and David Schwartz.