Home >Gamemastering >Traps, Hazards & Special Terrains >Hazards >Horrifying Hazards >

Suicide Copse (CR 4)

Certain forests are known for attracting unusual numbers of suicides. The exact cause can vary, and may be the result of mind-altering pollen, strange psychic phenomena, or the work of mournful or malevolent spirits. Whatever the cause, suicide copses don’t so much attract suicidal creatures as inspire suicide in those nearby. Each hour a creature spends within the suicide copse, it must succeed at a DC 16 Will save or be affected by the spell terrible remorse (CL 10). A creature that succeeds at this saving throw three consecutive times is immune to this effect for 24 hours. At the GM’s discretion, some creatures affected by the suicide copse might be compelled to hang themselves, drown themselves, or kill themselves by other means, rather than being affected by terrible remorse, but such compulsions still last only 1 minute. Though called a copse, this effect can potentially cover entire forests spanning hundreds of square miles.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Horror Adventures © 2016, Paizo Inc.; Authors: John Bennett, Clinton J. Boomer, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Jim Groves, Steven Helt, Thurston Hillman, Eric Hindley, Brandon Hodge, Mikko Kallio, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, F. Wesley Schneider, David Schwartz, Mark Seifter, and Linda Zayas-Palmer.