Home >Gamemastering >Traps, Hazards & Special Terrains >Hazards >Horrifying Hazards >

Captivating Reflection (CR 3)

Some narcissistic people need little encouragement to stop and admire their visage in the surface of the water, but occasionally this behavior comes from the bizarre supernatural influence of the water itself. A creature that sees its reflection in the surface of this captivating water must succeed at a DC 15 Will saving throw or become fascinated by the reflection for 1 minute, after which it can attempt a new saving throw to end the effect and look away. A creature that fails the second saving throw is fascinated for another minute, kneeling by the surface of the water and staring at its reflection, its nose nearly touching the surface. At the end of this time, the creature can attempt a third saving throw to end the effect.

If the creature fails this third and final saving throw, it is compelled to plunge its head under the water, at which point the fascination suddenly ends, but the creature is paralyzed for 1 minute, unable to hold its breath because of paralysis and therefore immediately forced to attempt Constitution checks to avoid drowning.

The creature’s allies can pull its head from the water, but meet with surprising resistance, and must succeed at a DC 20 Strength check to do so, regardless of the paralyzed creature’s own Strength score. If the creature avoids drowning by the end of the third minute, it can thereafter act normally, and is immune to the effects of this particular captivating reflection hazard for 24 hours.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Horror Adventures © 2016, Paizo Inc.; Authors: John Bennett, Clinton J. Boomer, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Jim Groves, Steven Helt, Thurston Hillman, Eric Hindley, Brandon Hodge, Mikko Kallio, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, F. Wesley Schneider, David Schwartz, Mark Seifter, and Linda Zayas-Palmer.