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Other Rule Systems

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Note: Most of the pages under this section are 100% optional and subject to GM discretion if they are used in his or her campaign.

Some players and Gamemasters may wish to replace whole sections of the combat system with something new—either as a change of pace, or out of an attempt to better simulate the actual blow-by-blow action of physical combat. Presented here are several optional rules variants for combat that may be swapped out with the existing rules. As these options significantly revise how the game works, players and GMs should be extremely careful when deciding whether or not to incorporate these optional rules into an existing campaign, and should be prepared for an additional layer of complexity and potential slowdowns in gameplay as everyone at the table works on getting up to speed.