Heart of Embers (CR 6)

Cinders of a dead fire elemental slowly smolder until roused into a short burst of mindless rage against living beings.

XP 2,400; NE haunt (30-ft. radius patch of ash and dust with a pile of smoking embers in center); Caster Level 6th; Notice Perception DC 10 (to notice the fiery glow of embers intensify); hp 12; Trigger proximity; Weakness cold; Reset 1 minute


When this haunt is triggered, embers flare and an aggressive Large fire elemental forms on the haunt’s initiative count the following round. The creature acts as if conjured with summon monster V, attacking nearby creatures until it vanishes six rounds later. Unlike a regular fire elemental, the one summoned by the haunt possesses the negative energy affinity universal monster ability.


The heart of embers must be doused with four vials of holy water. Other methods of extinguishing fire might be successful when augmented with positive energy or a holy blessing.

Section 15: Copyright Notice

Terrors of Obsidian Apocalypse: Haunts Copyright 2015, Louis Porter Jr. Design, Inc.

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