Origins of Lichdom (CR 3)

Origins of Lichdom CR 3

Notice Perception DC 20 (to notice subtle movement in the stained-glass windows, as if the man depicted therein were sneering at the observer); hp 6
Trigger touch; Reset automatic (24 hours)

EFFECT

Once the haunted character receives the vision described above, she must make a DC 14 Will save or suddenly be filled with terror at the knowledge that Vorel has already succeeded in transforming himself into a lich, and must flee at top speed upstairs to try to find her “children” and rescue them. Anyone who gets in her way or tries to stop her suddenly seems to transform into Vorel, and the haunted character must attack that character to the best of her ability until she can continue on her flight up to area B13. Calm emotions, dispel evil, and protection from evil can end this effect before the character reaches B13, as can any effect that removes a fear effect.

Section 15: Copyright Notice

Pathfinder 2: The Skinsaw Murders. Copyright 2007, Paizo Publishing LLC. Author: Richard Pett.

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