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Orbs (CR 2)

Orbs CR 2

Common signs of ghostly infestation, these sentient spirits manifest as a lazily drifting cloud of translucent, glowing orbs. Scholars speculate that they represent minor animal spirits, ghosts who have faded into the ether with time, or even the souls of children

XP 600
CE haunt (10-ft.-by-20-ft. room or hallway)
Caster Level 2nd
Notice Perception DC 10 (to notice pulsating, glowing orbs)
hp 4; Weakness slow; Trigger proximity; Reset 1 minute

EFFECT

This swarm of drifting motes typically consists of 6d6 glowing orbs ranging from the size of tiny peas to that of large melons. Witnesses of the manifestation are subject to the effects of a scare spell (save DC 13) as the curious phantasms ominously threaten invaders.

DESTRUCTION

Orbs are too minor to be afforded the purposeful rest sought by other haunts. Instead, the number of orbs found in a given area is reduced by one die each time the haunt is neutralized until they stop appearing altogether.

Section 15: Copyright Notice

Pathfinder Adventure Path #43: The Haunting of Harrowstone. © 2011, Paizo Publishing, LLC; Author: Michael Kortes.