Fevered Dreams

Type curse, disease; Save Will DC 17 negates, Will DC 17 to avoid effects; Onset first period of sleep after exposure; Frequency 1/day (when sleeping)


The target’s sleep is plagued by nightmares. On a failed save, the target awakens fatigued, cannot prepare arcane spells or sleep again that day, and takes 1 point of Constitution damage and 1 point of Wisdom damage.


Fevered dreams can be cured only by successfully casting both remove curse and either remove disease or dispel evil within 1 minute of each other.

Section 15: Copyright Notice

Pathfinder Adventure Path #82: Secrets of the Sphinx © 2014, Paizo Inc.; Authors: Amber E. Scott, with Michael Kortes, Amber E. Scott, David Schwartz, Russ Taylor, Greg A. Vaughan, and Larry Wilhelm.

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