Raising your voice together with your allies’, you wield sound itself as a weapon.
Prerequisite(s): Perform (sing) 3 ranks.
If you succeed at the check, spells cast by your ally before the start of your next turn that deal acid, cold, electricity, or fire damage instead deal sonic damage. Spells that would normally deal sonic damage deal half sonic damage and half damage resulting directly from divine power that is not subject to being reduced by resistance to sonic attacks.
Pathfinder Campaign Setting: Distant Realms © 2018, Paizo Inc.; Authors: John Compton, Crystal Frasier, Thurston Hillman, Amanda Hamon Kunz, Lyz Liddell, and David Schwartz.