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Rival (Story)

You have a rival, and the two of you try to sabotage, humiliate, or otherwise defeat each other without allowing anyone else to interfere.

Prerequisite(s): You must have at least one enemy who wishes to outdo you. If you have multiple rivals, the GM may keep the specific rival secret, or have many of your enemies work together against you. If your rival is not already a challenging foe, it either advances to become one or allies itself with others one or more creatures who are.

Benefit: Your striving pushes you to become ever more skillful. When you gain this feat, and every 2 character levels thereafter, either you gain 1 skill point or your Fame score increases by 1 (if your game uses the reputation and Fame system).

Goal: Thwart your rival without anyone else directly interfering. Achieving your rival’s goal before her in a manner that humiliates her or completely steals her glory through your direct actions also qualifies.

Completion Benefit: Once per day, you can take 20 on a single skill check as a standard action if the skill check is one that would allow you to take 20.

Special: Thwarting you becomes an all-consuming goal for your rival. Your rival gains a +2 bonus on initiative checks, saving throws, and skill checks against you. Your rival attempts to steal or undermine accomplishments which you strive to achieve.

Quest (Roll a 1d4)
  1. You and your rival wish to earn entry into the a great tournament, and you must ensure you are victorious.
  2. You and an old friend vie for the sole opening at one of the grand houses, but only one of you will be accepted.
  3. You and a relative with equally distant descent both strive to be the first to unseat the King and claim rulership.
  4. You and a fellow explorer each hope to be the first to reveal a lost dwarven citadel.
Section 15: Copyright Notice

Pathfinder Player Companion: Spymaster’s Handbook © 2016, Paizo Inc.; Authors: Alexander Augunas, David N. Ross, and Owen K.C. Stephens.