Your family has raised cities and mastered trade, and you seek to do the same.
Prerequisite(s): Be a member of a specific House, or have the Craftsperson, Inheritance, Well-Connected Friend, or Worldshaker background.
Benefit(s): When in a settlement the size of a large city or smaller, you receive a +2 bonus on Appraise checks and Diplomacy checks. If you have 10 or more ranks in one of these skills, the bonus on that skill increases to +4.
Goal: Your actions must spur a settlement to grow to the next size category; this usually involves decisively defeating a challenging foe or an appropriate number of foes preying upon or impeding the settlement’s citizenry.
Completion Benefit: You teach others how to get the most out of their equipment. Three times per day as a standard action, you can increase the armor bonus provided by a suit of non-magical armor, the circumstance bonus to a skill provided by a tool or skill kit, or the shield bonus provided by a non-magical shield by 1. This bonus lasts for 1 hour and doesn’t stack with other uses of this ability.
Pathfinder Adventure Path #131: The Reaper’s Right Hand © 2018, Paizo Inc.; Authors: John Compton, with Jason Keeley, Nathan King, Crystal Malarsky, and Greg A. Vaughan.