Orc Weapon Expertise (Combat, Orc)

Prerequisites: Base attack bonus +1, orc.

Benefit: When you take this feat, choose one of the benefits below. Whenever you wield a weapon that has “orc” in its name, you gain the benefit you chose so long as you are actually proficient with that weapon.

Bully: Gain a +1 bonus on damage rolls against creatures at least one size smaller than you.

Defender: Gain a +1 shield bonus to your AC (or +2 if wielding a two-handed weapon).

Disrupter: Add 3 to the DC of opponents’ concentration checks to cast a spell within your threatened area. This only applies if you are aware of the enemy’s location and are capable of taking an attack of opportunity. If you have already used all of your available attacks of opportunity for the round, this increase does not apply.

Killer: Gain a +2 competence bonus on attack rolls made to confirm critical hits.

Thug: Deal +1 point of nonlethal damage with the weapon.

Trickster: Gain a +2 bonus on a single type of combat maneuver check that you can perform with that weapon.

This feat has no effect if you are not proficient with the weapon you’re using.

Special: You can gain this feat multiple times. Each time you take this feat, you must choose a different benefit. You may only apply one of these benefits per round (chosen as a free action at the start of your turn).

Section 15: Copyright Notice
Pathfinder Roleplaying Game Advanced Race Guide © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen Radney-MacFarland, Owen K.C. Stephens, Todd Stewart, and Russ Taylor.
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